Awesome to hear from you again!
Also, without you pointing out that it can be done using Custom Objects I would still be struggeling with customheight which is a great way to use caverns if the DisableBiomeHeight: is set to true. When using false each biome needs diffrent customheight settings to archieve the same results since the volatility settings mess things up.
Anyway, the only way to get that lava or water below is to make for each single layer a Bo3 all spawning on the exact same height. However getting a more random effect requires alot of Bo3's. On top of that the fact that you got "Intact" mushrooms spawning inside the cave still gives me headaches. I didnt tested it yet but doesnt the Air Bo3 has a chance to overwrite the mushroom bo3?
( Wish there was a way to put a order on spawning bo3's, like Spawnweight )
Anyway, I'll keep on testing and testing until I find a suitable metod. I've also tought about combining customheightcontrol with the bo3 metod. Having the CustomHeightControl in the middle with the Bo3 Metod on the outside ( border biome ) so that the transition always looks good. After this step has completed I could place a couple of Bo3 stalagmites, ruins, Name it ) without having the 99% bo3 colission issue which is still theoretical at this point tho
( These are the latest results with the airbo3 testing, still got alot to adjust )
Test2 with increased frequency: ( A bit too chaotic to my taste )
Test3 with decreased frequency and changed Packed Ice Veins to Ice Veins: ( Still a mess sadly )
Test4 added small chasm at 25-26 randomheight and decreased overal ice vein size: ( Figured out that veins can be extremely usefull for creating caves guys! This might cause some lagg if overused.
Test5: Increased vein rarity by 20%, lowered small chasm to 19-20 and increased rarity:
Increased rarity of both chasm bo3's drasticly:
Increased rarity of small chasm and replaced alot of stone by snow: ( Looks better already )
Im still not happy with the results tho, Doing another bo3 experiment, this time instead of balls I'm using pillars to make the negative space underground. This hopefully results in better cave shapes.
These are the experimental results:
@Piginabag How the heck did you archieve those awesome pillars in that snow cavern I can't think of any way except some super precicely adjusted rarity and frequency... or blockcheck? It's sutch a shame that the maxbranchdepth causes such issues However, even with branches I couldnt have done that icecavern not even a tiny bit better then you archieved to make them