Experiment after experiment I figured the basics of SurfaceAndGroundControl and tought: What if instead of Grass, Stone, -6.0 I would do Air, Stone, -6.0 However this did so little effect that it barely was noticeable. So what if a setting like volatility would be added and exported as a whole new function? Could it be that the mountain would suddently look more like this:
I'm looking for a way to add erosion to the slopes of a mountain and tried settings like MaxAvarageHeight, MaxAvarageDepth but they all seem to work more horizontally instead of vertical. Actually now I think of it, the only thing which ever came close to this feature would be Fracture Vertically which has been removed I think?
[ Below topic likes alot like this one but focusses on replacing blocks instead of eroding them ]