Back with some more stuff. It may seem as if I am a crazed spelunker, obsessed with caves of various shapes and sizes, and that would be correct. The underground is half the world for the most part and as such I will continue to experiment with as many cave styles as I can come up with.
Today I have a normal looking cave, and then something weird!
I'll start with the normal. These are my first variant of a desert cave style. They're very close to the surface and have a flat bottom, and spawn as connected pockets and so aren't one huge cavern. The result is pleasantly porous, windy feeling with slightly overlapping cave pockets and a nice smooth wind-swept bottom.
This second thing is.. well, its experimental. I'd like to call it a randomly generating dungeon, broken into an entrance layer, a hallway layer, and a loot layer. I want to make it slightly more complicated than that but that's a WIP. All of the pieces of this "dungeon" are completely disconnected as far as spawning goes, and only interact through random overlapping. The result is, as expected, chaotic - but isn't completely over the top, and pretty interesting to navigate in a normal gamemode. I'm reminded of the old halo 1 maps which had this dali-esque flat geometry to them which felt like you've stepped into an alternate dimensions where some kind of reality-bomb exploded and shuffled all the pieces. Sometimes the generation is "logical", and other times complete nonsense, which creates a contrast that I rather like.
This is how you get in. There is a completely generic pyramid that spawns on the surface with a staircase down. There is also a zig-zaggy staircase type thing that just eats into the world which you can see in the background.
Tunnel down to the loot layer:
Spawn rates jacked up for testing of course