Ah, thats actually how you are not supposed to do it. I can see that it works for the Normal World, and Nether. I think the End might be a special case there, as it doesnt really have much generation going on.
I have two/three Ideas you can go with:
First: As I said, you could go with OTG, which works identical to Terraincontrol, except it can work both as Mod, and Plugin. If you implement OTG as Mod it should be able to manage your Dimensions. (The Guys at OTG are very helpfull)
Second: If I understand Cauldron correctly, you can go with Spigot Plugins, and Forge Mods, so while the First Idea would go with the Modding part, the second goes with Spigot.
You could get yourself a Multiworld Plugin (Like Multiverse and MultiversePortals) and shift your Nether and End to seperate Worlds. This would allow you to tweak your Nether and End like independant worlds.
Thirdly: You get yourself a Spigot server, and create an Endworld like you want. Pregenerate it however big you want it. And then Replace your Currend end with the new one.
As For the Configuration, I can indeed help you with that.
Note: I will use some TC related terms, Please use the Wiki if you dont understand them. SkyLands are a bit special and need some basic TC knowledge. And I dont want to explain every little detail
There are several ways to do it though.
The Easiest one would be to Grab yourself a Copy of OTG, and the SkyLands preset from there. Configuration on OTG and TC are almost Identical, so you can look at that how its done.
And then, there is “Do it yourself” way. There are probably 3 main Approaches to do it:
- Use the Setting: “Disable Biome Height” and tweak with CustomHeightControl, to cut of the Parts you dont want.
This is the Easiest Part, with the least Control over how it actually Looks.
- Remove any TerrainGeneration, and create CustomStructures that act as Islands.
This is Moderately Hard. But the hardest part is to design Random Islands, that dont look the same to much.
The Config Part is rather Easy. And you have the Most Control over how everything looks.
- Use Biomes for every bit, and smooth out everything. Heavy use of Custom Objects, and CHC.
This is the Most work.
We discussed this matter here:
And this is my Own Thread where I outlined my Approach:
Sadly, I dont find the Thread about the one who Created his Skylands with Objects. (Though, I didnt like them much anyway)