I have been watching the forums. I am not a TC map developer, so while I have an interest in what is produced, I am not in a position to ask "how do I" questions (I don't want to be the one knowing how to do TC things) or otherwise be constructive beyond what I hope to see what is created in TC.
I do understand about taking a break. I've been playing SimCity (2013) with my wife to get a bit of head-space away from Minecraft responsibilities. Rather than wait on Ancient Realms since our "resource map" was getting stale, I decided to use Biome Bundle to test TC and also see if Extra Hard Mode would work with it. Biome Bundle plus Extra Hard Mode works well together. We are having fun exploring biomes that do not exist in Vanilla, and the EHM plugin provides extra interesting challenges. I did find that for such a small player base, "multiple worlds" is not going to work. There is the additional problem that Explorer Maps do not work there because the Resource World occupies the correct dimension slot, but the "Tough Nuts" world where we are playing with Biome Bundle and EHM do not, so Exploration Maps show as "static". They get us in the general area (if we travel absurdly far enough), but reveal only garbage as if they were used in the Nether. If Ancient Realms "exploration maps" or even just normal in-game maps are to be of use, it has to be the primary Overworld "world" dimension.
As far as updates, you mentioned the AR map could be made to allow updates in place rather than having map wipes for future updates. When I asked if perhaps we could just play on what we already have that works, you suggested we wait until you had that feature ready for release as well as the new material you had ready.
I could join the discord server or the TeamSpeak server, but mostly I am trying to keep the Minecraft server we have fresh and interesting to enjoy the game there. The 11hr work day does not leave much time for other things, and if I'm not working on the weekend I'm pretty wiped. Mostly my conversation on Discord would consist of "Will AR be ready for release with Spigot 1.12?" And I really do not want to be difficult or have progress on AR become a drudgery that is no longer fun for you, so I've tried very hard to be patient.