Someone has approached my by email with the question if NLBackEagle's Realm supports thaumcraft ores which got me thinking about adding in mod support for ores and mob spawns whatever mod you'll like to have supported.
This will take some time to realize and comes with the following pros and cons:
With denizen scripting im capable of adding in support for mobs from all sort of mods, a example would be when a zombie spawns in it has a chance to be replaced by a mob from the mod. This will be experimental so it'll take some time and insight reports from the people using the mod support.
Secondly it is possibile to add in the ores from the mod. This will be done through terraincontrol itself.
When a player requests mod support for a mod it will take some time to get it working smoothly. I will need the players help with this to report any bugs so i could fix these.
Also it may be impossibile for some mods to add in support for new mobs. I say this just in case since this statement could verry well be a false one. Again, it'll need testing and expetimenting.
At last, mods like elemental caves which actively change the terrain will not function on the generation level ( elemental caves simply wont be there ) however, i can add in the blocks from these caves to the ore table and make the elemental caves even better by creating bo3's specially for these mods so this isnt exacly a negative thing but will take time.
If you have or plan to buy nlblackeagles realm and would like to have mod support for a mod please reply here and include the following information:
- mod page
- if possibile the ore datavalues
- does the mod has special mobs?
- does the mod has active generation functions like elemental caves?
- if the mod has active generation features would you like to have them included and what part of the active generation do you want to have included?
Planned mod support:
- thaumcraft ore generation