So there are BiomeGroups in minecraft to organize your biomes so normally icebiomes do not spawn directly next to a desert or something. With TC you are able to define your own custom biomes by giving them new ID's in the worldconfig, so why can't we do our own BiomeGroups by defining some in the worldconfig?
could look like this:
CustomBiomeGroups: Grassland:IceBiomes,ColdBiomes, HellBiomes:ColdBiomes
-> NewBiomeGroup : NotAllowedToSpawnNextToThisBiomeGroups
or another idea would be to define temperatures and to BiomeGroups next to each other can't have to high of a diffrence (that you can maybe define yourself?)
This would making realistic terrain and other cool stuff much easier. Now you just have to do Isles in Isles in Isles to build up such a System, so having this feature would be really nice, what do you think? Am i the only one who would use this feature?